Number of players 2–24
Pieces: 240 (1–12)
Age 9 and up (also suitable for adults)

RULES

- 2 people play against each other and they play with 1 or 2 multiplicationtables, that is 20 or 40 cards. If you are 3 players you can play with 40 cards. You can also be 2 teams with 2 players in each team and play for 40 cards. To make it easier 2 people can play for only 1 table, that is 20 cards.
- Their is 12 tables with 20 cards in each, this makes it possible for 6 games at a time with 2-4 people in each group playing for 40 cards. When each group has finished their game they can trade their cards with another group.
- This is how you play: Mix the cards from 2 tables, for instance 5 and 9. Turn the cards over with their backside up. Each player takes turns to turn up 2 cards at a time to make a pair. The card showing 3×5 should be matched with =15 and so on. When you get a pair you should put it visably by you and then you get a chance to try for a new pair. If you do not get a pair it is the next players turn. So you have to remember where each card lays and also match them up mathematically. The player/players with most pairs wins. To begin with the players can start with the answer cards next to you. When you get going more with the multiplication the answer card should be put away.
TEACHER INSTRUCTION
- Learning is trained in several different ways. In this game multiplication is trained together with the spacial memory. Every table has it`s own colourhue to help with the pairing of cards. Answercards is good in the beginning to build up confidence and memory. It is also okey for the players to help eachother with the mathematical answers but not with the placement of the cards.
- The gamebox is adjusted to fit in a classroom situation made of sturdy cardboard and with seperate containers for the different tables to make it easy to see if all the cards are in place again. The purpose of the game is to train the multiplication tables. This is encouraged through different ways, through seeing the numbers and answer, through the different colours with each table and through playing.
- When you have gone through all the tables in the ordinary learning the game is used to train and to strengthen the knowledge. This is a compliment/alternative to writing in your own math-notebook. In principle one game could be used for a whole class. The children can work independently and can choose if they need the answercards or not. The teacher can move around and help if it is needed.